using UnityEngine;

public class SceneGame_Spinning : MonoBehaviour
{
	
	private const float _Speed = 100.0f;
	
	public void Update()
	{
		float   smoothDeltaTime = Mathf.Clamp(Time.smoothDeltaTime, 0.01666667f, float.MaxValue);
		float   rotationAmount  = _Speed * smoothDeltaTime;
		Vector3 eulerAngles     = transform.rotation.eulerAngles + new Vector3(0.0f, rotationAmount, rotationAmount);
		transform.rotation      = Quaternion.Euler(eulerAngles);
	}
	
}